Unit 9 Prep - Comics and Graphic Novel Story Telling : An Intro to comics

Unit 9 - Comics and Graphic Novel Story Telling
  • An intro to comics
    • Marvel dominates the comic industry owning over half of the market share
    • They created comics first
    • 1939 - Marvel released first ever comic
    • Released during ww2 with comics based on heroes
Purposes of comics
  • Inform, Educate, Promote, Advertise, Entertain
  • Express ideas with image
  • Entertain by telling a story
  • Escapes from reality
  • Promote new characters and stories
  • Promotes the company
  • Helps to broaden imagination
  • Inspires and sets role models for young children
Formats
  • Comic book - The comic book is a soft cover magazine of sequential artwork (a number of pictures in colour) and words that when used together tell a story.
  • Comic Strip - This is what you would find in a newspaper such as Garfield, and what was originally referred to with the term, "comic".
  • Graphic Novel - A thicker, and glue bound book. This format has been used by some publishers to distinguish the content from comics with more mature content and content matter. They tend to include complete narratives and cover a wide array of genres.
  • Web Comics - This term is used to describe both comic strips and comic books that can be found on the internet
Marvel - Absolute Carnage
  • Constant use of red colour - colour of the antagonist, as well as connoting evil and menace
  • Different page layouts - full page, double page, panel split
  • Range of panel designs - range of numbers and sizes depending on whats happening in each scene
Comic Book Burning
  • In the 1940s, comic book burnings were happening in the US to eliminate the perceived dangers of the "new" graphic comic books
  • Many soldiers were returning home from seeing the same activities in Germany
  • Although comics were associated primarily with very young readers, 25% of printed materials going to military camps in World War II were comics.
  • Narratives within comics started causing hysteria and moral panic in society, due to their realistic, violent and gruesome nature. People thought back!
Comics Code Authority (CCA) - 1954​
  • The CCA was voluntary, although a lot of companies and retailers found it reassuring. It was not a government regulator. ​
  • It was created by the comic book publishers to prevent backlash from the comic book community.​
    • ​Excessive violence wasn’t allowed to be featured, neither were zombies, vampires or any other character of that kind​
    • Divorce wasn’t allowed to feature within comics​
    • Prohibited the presentation of "policemen, judges, government officials, and respected institutions in such a way as to create disrespect for established authority.”​
    • Comics could not use the words horror or terror in their titles. The use of the word crime was subject to numerous restrictions.  ​
    • It discouraged "instances of law enforcement officers dying as a result of a criminal's activities." ​
    • ”…in every instance good shall triumph over evil" ​
History of Comics


Golden Era (late 30’s – early 50’s)​
  • Americans saved from depression by superheroes!​
  • Development of stereotypical ‘superhero’ motif – secret identities, strengths, weaknesses​
  • Comic style art – simplistic, basic colours, heroes associated with specific symbols​
  • Heroes: justice, honour, traditional virtues​
  • Villains: greed, power, chaos, insanity ​
  • WW2 patriotism & propaganda: Superman, Batman, Captain America, Wonder Woman
Silver Era (1956 – 1970)
  • Introduction of grittier themes, non-superhero comics​
  • Higher quality illustrations and detailed panels​
  • More diverse heroes/protagonists – ethnically and genders​
  • More lifelike superheroes – Spiderman​
  • Super hero teams - Justice League, Fantastic Four: emphasis on cooperation
Bronze Era (approx. 70’s – early 85’s)
  • Much darker plot themes – drug use, alcoholism​
  • Experimental/alternative art – brighter and darker frames, vibrant colour palettes, intricate panel details​
  • Deeper exploration of team elements – minority superheroes (Storm from X-Men)​
  • Development of non-hero comics – birth of Graphic Novel
Modern Era (approx. 1985 – Present )
  • Psychologically complex characters​
  • Appearance of the anti-hero – protagonists questionable morality, hero to vigilantism​
  • Publishing developments with independent publishers​
  • Transition to graphic novel form – very detailed high quality panels, negative shading (Frank Miller), unconventional art forms and innovative storytelling​
  • Big budget film adaptations 


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